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arrow_back Parlez-en (Défi)

Transcript

Welcome to a challenge add-on!

But, it won’t give you all the steps, just a few suggestions to help you get started.

To start, add a new sprite to your program and a “when flag clicked” block.

Recall that when the green flag is clicked, the storefront goes to the front of the stage and the hippos appear behind it. For the window-shopper sprite that you’ve just added, you may want it in front of the storefront window. Add a “hide” block under the “when flag clicked” event to hide the sprite. Then add a “wait” block to delay when the sprite appears. Add a “show” block to make the sprite appear on the stage, and finally, add a “go to front” block so that the sprite appears in front of the storefront.

You can have the sprite say something when the flag is clicked, or you can use any of the other “event” blocks. Do what works best for your program. Then, use the say or think blocks from “looks” menu to code your sprite to talk! Consider adding two sprites for more dialogue during your program.

Try out different things.

Choisir une extension
Changement de couleur
Crée un lutin qui change de couleur quand le pointeur de la souris le survole.
Dériver
Crée un lutin qui effectue différentes actions en réponse à son entourage.
Surprise cachée
Code une surprise cachée dans ta vitrine.
Folie
Code ton lutin pour qu'il devienne fou quand le pointeur de la souris le touche.
Parlez-en (Défi)
Ajoute des lutins parlants dans ton programme.
Lutins filants (Défi)
Fais filer plusieurs clones à travers la scène.
arrow_backward Retour
Suivant arrow_forward
Instructions
Choisis ci-dessous une extension que tu veux créer.