In this add-on, you’ll add a new sprite that fixes the conflict and resolves the premisein your story. In this example, an alien comes to the pool party and makes friends with theother alien who feels different, so the alien doesn’t feel left out anymore. You couldalso make the sun come out and warm up the chilly creature, or make a bug come in andscare away the dragon. As always, use your creativity! Add any sprite you want, thenfigure out how it fixes the conflict of your story.
Remember, you’re telling a story. So if the new character does or says something inthe story, the other characters should respond! In this example, a new alien sprite appears.
To build this example, first, add the new sprite, called Giga2.
Since Giga2 is a “deus ex machina” sprite, it shouldn’t appear until later in the story.
Drag out a “when flag clicked” block, and place a “hide” block below that. When you click the greenflag, the Giga2 sprite will be invisible.
Next, use the “broadcast” and “receive” blocks to make Giga2 appear suddenly. In theexample, the Giga2 sprite should appear after the first Giga sprite thinks “I’m so alone.”
Click on the Giga sprite. Place a “broadcast” after the “think” block. The “broadcast”block sends a message to all other sprites in the Scratch project. Those sprites canreact when they receive the message. In this example, Giga2 should appear!
Click on the Giga2 sprite. From the Events menu, drag out a “when I receive message1”block. When Giga2 receives “message1” from the Giga sprite, then Giga2 should saysomething or do an action! First, drag out a “show” block so that Giga2 will appear.
Then add some code to make Giga2 do something surprising, funny or exciting when the sprite appears!
Make your “deus ex machina” fit your story.
Just code a character to appear and resolve the conflict in the story!
Now it’s your turn: 1. Add a new character to the story.
2. Use broadcast, and hide and show blocks to make the new character appear suddenly.
3. Make the new character resolve the conflict in your story.
Fai scappare il personaggio dalla scena!
Apri una conversazione tra due personaggi della storia.
Tra le scene
Crea un effetto dissolvenza per cambiare scena!
Deus Ex Machina
Aggiungi un nuovo sprite che risolve il conflitto e conclude la premessa tematica della storia.