In this add-on, you will make a conversation happen between two characters in your story.
You created dialogue in activities 2 and 3, so this video will just provide a quick reviewof how to sequence “say” and “wait” blocks to make characters talk to each other.
The starter project you chose has a premise, and the dialogue you create should fit thatpremise. For example, if you selected the “sprite vs. self” starter project, thedialogue you sequence should show the main character battling against her fear of performing.
To start sequencing dialogue, you’ll need at least two characters in your story. Ifyour project only has one character, add a second sprite.
Then, make the sprites in your story talk to each other.
Remember that you can do that by adding a “when flag clicked” event, “say,”and “wait” blocks for each sprite.
Check out these two examples of sequenced dialogue. You’ll create dialogue that makes sense in your story.
Add to your story by creating a conversation between two sprites. Use the dialogue to letyour characters’ personalities shine through. Have fun and be creative!
Fai scappare il personaggio dalla scena!
Apri una conversazione tra due personaggi della storia.
Tra le scene
Crea un effetto dissolvenza per cambiare scena!
Deus Ex Machina
Aggiungi un nuovo sprite che risolve il conflitto e conclude la premessa tematica della storia.