Avventura in alto mare è un’attività introduttiva pensata per essere utilizzata in una classe, una conferenza, un hackathon o altri eventi. E' un’attività autonoma e non fa parte di nessun Club di Computer Science First, quindi non richiede l’utilizzo di materiali, username o password.
In Narrazione, gli studenti usano l'informatica per raccontare storie interattive divertenti. Il Club Narrazione stimola la creatività incoraggiando i membri del Club a raccontare ogni giorno una storia speciale.
Con programmare la moda, gli studenti imparano come l'informatica e la tecnologia vengono applicate al mondo della moda attraverso la programmazione di progetti a tema come le sfilate, gli strumenti da stilista e da modellista.
In Sport, gli studenti usano l'informatica per simulare sport estremi, per creare la pubblicità di un gadget sportivo e la telecronaca di un evento importante.
Con Programmare i giochi, gli studenti imparano le basi della programmazione dei videogiochi realizzando diversi tipi di gioco, dalle gare ai lanci e ai salti sulle piattaforme.
In this add-on, you will create a power-up that makes the racer shrink so it can avoid obstacles more easily. To start, click the “choose sprite from library” button to add a new sprite to be your power up. You can choose any sprite.
This example will use an apple.
Use the grow and shrink tools to make the sprite the right size for your game. Then, click on the “i” next to the sprite, and name it “power up.”
To make the power up sprite move across the screen like the obstacle sprite, copy all the code from the obstacle sprite to the power up sprite. First, select the obstacle sprite.
Then, drag each code stack over to the power up sprite. When you select the power up sprite, you’ll see that all the code has copied over.
The power-up only has one costume, so get rid of the “switch costume to” block at the top of this stack. Drag the bottom part of the stack away, drag the block back into the block menu, then snap the rest of the stack back together.
Test your code by clicking the flag. Great! Power up sprites are moving across the stage along with obstacle sprites. Next, program the racer to shrink when it touches the power up. Select the racer. Then, open the “looks” menu, and drag out a “change size by 10” block. Change its value to negative 10, then click on the block to see what happens.
The sprite shrinks a little bit! To make it grow again, click on the “change size by 10” block back in the blocks menu. Great! Put that block underneath the “change size by negative 10” block, and click the stack to try it out.
The sprite doesn’t look like it did anything! It’s changing sizes too quickly for you to see. Make the sprite wait a little bit before it switches back to its normal size using a “wait” block. This example uses a wait value of 3 seconds. Use any value that works for your project. Click on that block stack to see the sprite shrink, wait, then grow again. Next, add an “if” statement around this stack. Add a “touching” block from the “sensing” menu to the “if” block condition, and select “power up” from the drop down menu. Add the entire stack to the “forever” loop, below the other “if” block. Then, click the flag to test it out.
The sprite shrinks when it touches the power up, but there’s one problem. You can’t control the sprite when it’s shrinking! The “go to” block and the shrinking blocks aren’t running at the same time. To fix this, add another block stack beginning with “when flag clicked” and a “forever” block. Move the “if” statement stack from the old “forever” loop to the new “forever” loop.
Test the code again. Great! your power up works!
Lastly, the power up sprite should appear less frequently. Power ups are rare treats!
Select the power up sprite, and place higher numbers in the “wait, pick random” block.
This example uses “pick random 5 to 10” seconds, but tweak these values until you are happy with your game. Here’s the gameplan!
Add a power up sprite. Make the sprite move across the stage by copying the code from the obstacle sprite. Make the racer shrink when it touches the power up sprite by using the “change size by,” “wait,” “if then,” and “touching” blocks. Adjust how often a power up appears by tinkering with the values in the “pick random” block.