In this add-on,
you will code the other body parts
of the monster to animate, bringing it to life.
To start, click paint new sprite,
and draw different limbs or body parts,
like arms or antenna.
This example draws one arm, then duplicates
and flips it to make another arm.
Drag out a one fly clicked event.
Then, add a go back layers block.
This block codes a sprite to go back
a certain number of layers, so that it can be hidden
behind other sprites.
You may need to tinker with the value.
This example codes the limb to appear
behind the monster, so it looks like it's attached.
Use this block to fix your drawing and design.
Next, add motion and looks blocks
to animate the body parts you added.
This example adds a repeat loop, a wait block,
and turn blocks.
Make the limb rotate around its joint.
For an arm sprite for example, it makes sense
to set the center point on the shoulder.
To code the monster to do a cartwheel during your project,
use a repeat loop and turn blocks.
If you code your monster to move or rotate,
add the motion code to each sprite
that's part of the monster, so that everything
spins or moves in unison.
Or, continue to draw different animations for the monster.
You could, for example, animate antenna
on the different costumes, for when the monster
is angry, sad, or happy.
These are just a few ideas to get you started.
Let your creative juices flow, and explore
the different tools in the paint editor.
Now it's your turn.
Use the vector tools to paint a new sprite
to further animate or add to the monster's body.
Use different blocks from motion, control,
and looks to animate your monster and its individual parts.