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In this add-on, you will code the other body parts of the monster to animate, bringing
it to life!
To start, click “paint new sprite,” and draw different limbs or body parts, like arms
To make it easier to draw and manipulate your design, click “vector mode.”
This example draws one arm, then duplicates and flips it to make another arm.
Drag out a “when flag clicked” event, then add a “go back layers” block.
This block codes a sprite to go back a certain number of layers, so that it can be hidden
behind other sprites.
This example codes the limb to appear behind the monster, so it looks like it’s attached.
Use this block to fit your drawing and design.
You may need to tinker with the value.
Next, add “motion” and “looks” blocks to animate the body parts you added.
This example adds a “repeat” loop, a “wait” block, and “turn” blocks.
To make the limb rotate around its joint, use the “set costume center” tool, and
click the point where the limb should rotate around.
For an arm sprite, for example, it makes sense to set the center point on the shoulder.
To code the monster to do a cartwheel during your project, use a “repeat” loop and
If you code your monster to move or rotate, add the motion code to each sprite that’s
part of the monster, so that everything spins or moves in unison.
Or, continue to draw different animations for the monster.
You could, for example, animate antenna on the different costumes for when the monster
is angry, sad, or happy.
These are just a few ideas to get you started.
Let your creative juices flow, and explore the different tools in the paint editor.
Now, it’s your turn.
Use the vector tools to paint a new sprite to further animate or add to the monster’s body.
Use different blocks from motion, control, and looks to animate your monster and its individual parts.